Qorpo Game Studio (Startup) - Senior Animator
March 2022 - Current
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Citizen Conflict
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AneeMate
Creative Assembly (AAA) - Freelance Senior Animator
Sep 2022 - November 2022
-
Total War - WARHAMMER III-Immortal Empires Trailer
Skrice Studios (Startup) - Freelance Senior Animator
Feb 2022 - June 2022
-
Heroes of Mavia - 2022 Game Reveal Trailer
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Heroes of Mavia -"Finders Keepers" | Heroes of Mavia (Short Film)
Playstation Studios Malaysia (AAA)- Senior Animator
May 2021 - Dec 2021
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The Callisto Protocol
-Clean up animation with face solve and body animation with mocap data
Metronomik (Startup) - Animator
Sep 2018 - Apr 2021
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No Straight Roads
-Design and develop in game animation, cutscene with team and coordinate with outsource vendor -
Ondeh Ondeh
-Early prototype, game animation and pitching trailer
Passion Republic (Outsource)- Animator
Dec 2013 - Apr 2017
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Gears Of War4-Game Animation, Cutscene
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Scalebound-Game Animation
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Shadow Of The Beast-Game Animation, Cutscene
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WWE Immortals-Game Animation
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Astral Chain-Game Animation
Note:
For more breakdown, please head over to Game Animation and Cinematic Animation
Softwares
Autodesk Maya
MotionBuilder
Unreal Engine
Photoshop
Premiere/After Effect
Jira/Shotgun
Perforce/SVN/Git
Languages
Mandarin Chinese
English
SKILLS & KNOWLEDGES
-Effective communication throughout team members, departments/production
-Create body and facial animation for human characters, along with animation for creatures, vehicles, props, and other assets to be integrated into in-game engines and/or cinematic sequences
-Hands-on knowledge of animation, both aesthetically and technically in specific style according to the direction of the client and project
-Iterate and update animation assets from time to time for the need of production with long term solution as foundation, flexible to edit animation to require changes
-Understanding Unreal Engine animation retarget manager, animation sequencer
-Animate gameplay locomotion animation set in a consistent look and feel
-Understanding root motion, aim offset, in engine additive layer that apply to character's limb, upper and lower body
-Attention to file organization, naming structure for assets in 3D production and Engine
-Ability to gather, analyze, and act on feedback from the team, openness to critique
-Understanding of animation production pipelines for character animation, keyframe, mocap animation, and technical animation
-Full game production knowledge from concept to final product
-Able to troubleshoot and rectify asset implementation issues in game engine and 3D software
-Basic skill in 3D modeling, rigging, texture and drawing
-Collaborate with the programmer, technical art and engineering team to help establish, implement, iterate, and refine the animation system, tools, pipeline and systems requirements
-Asset budget and scheduling in production
-Asist less experience members in the animation team in maintaining the required level of productivity